local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1
main_id = 11122
L0_1 = {}
L1_1 = 1112201
L2_1 = 1112202
L3_1 = 1112203
L4_1 = 1112210
L5_1 = 1112211
L6_1 = 1112204
L7_1 = 1112205
L8_1 = 1112206
L9_1 = 1112207
L10_1 = 1112212
L11_1 = 1112208
L12_1 = 1112209
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
L0_1[9] = L9_1
L0_1[10] = L10_1
L0_1[11] = L11_1
L0_1[12] = L12_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["1112201"] = L1_1
L1_1 = {}
L0_1["1112202"] = L1_1
L1_1 = {}
L0_1["1112203"] = L1_1
L1_1 = {}
L0_1["1112204"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10379
L3_1.alias = "Npc10379"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11122_Villager1_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10380
L4_1.alias = "Npc10380"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11122_Villager2_Pos"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10381
L5_1.alias = "Npc10381"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q11122_Villager3_Pos"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["1112205"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10395
L3_1.alias = "Npc10395"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11122_NPC_Search_Fin_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1112207"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10424
L3_1.alias = "Npc10424"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11122_Rock_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1112208"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 70710346
L3_1.alias = "Gadget70710346"
L3_1.pos = "Q11122_Bag2_Miner_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["1112209"] = L1_1
L1_1 = {}
L0_1["1112210"] = L1_1
L1_1 = {}
L0_1["1112211"] = L1_1
L1_1 = {}
L0_1["1112212"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11121_Zhongli_Look_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10408
L4_1.alias = "Npc10408"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11122_Look_Pos"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10424
L5_1.alias = "Npc10424"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q11121_Rock_Pos"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["1112201"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11122_Zhongli_Search_1_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10376
L4_1.alias = "Npc10376"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11122_Kun_Search_1_Pos"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10408
L5_1.alias = "Npc10408"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q11122_Search_1_Pos"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["1112202"] = L1_1
L1_1 = {}
L0_1["1112203"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11122_Zhongli_Search_1_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10376
L4_1.alias = "Npc10376"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11122_Kun_Search_1_Pos"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10379
L5_1.alias = "Npc10379"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q11122_Villager1_Pos"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 10380
L6_1.alias = "Npc10380"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q11122_Villager2_Pos"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 10381
L7_1.alias = "Npc10381"
L7_1.script = "Actor/Npc/TempNPC"
L7_1.pos = "Q11122_Villager3_Pos"
L7_1.scene_id = 3
L7_1.room_id = 0
L7_1.data_index = 5
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L1_1.npcs = L2_1
L0_1["1112204"] = L1_1
L1_1 = {}
L0_1["1112205"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11122_Zhongli_Search_Fin_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10376
L4_1.alias = "Npc10376"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11122_Zhongli_Search_Fin_Pos"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10395
L5_1.alias = "Npc10395"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q11122_NPC_Search_Fin_Pos"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["1112206"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11122_Zhongli_Search_Fin_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10376
L4_1.alias = "Npc10376"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11122_Zhongli_Search_Fin_Pos"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1112207"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11122_Zhongli_Miner_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10376
L4_1.alias = "Npc10376"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11122_Kun_Miner_Pos"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10382
L5_1.alias = "Npc10382"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q11122_Miner_Pos"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 70710346
L3_1.alias = "Gadget70710346"
L3_1.pos = "Q11122_Bag1_Miner_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["1112208"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11122_Zhongli_Campsite_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10376
L4_1.alias = "Npc10376"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11122_Kun_Campsite_Pos"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10382
L5_1.alias = "Npc10382"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q11122_Miner_Campsite_Pos"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 10408
L6_1.alias = "Npc10408"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q11122_Campsite_Pos"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["1112209"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11122_Zhongli_Search_1_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10376
L4_1.alias = "Npc10376"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11122_Kun_Search_1_Pos"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10379
L5_1.alias = "Npc10379"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q11122_Villager1_Pos"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 10380
L6_1.alias = "Npc10380"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q11122_Villager2_Pos"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 10381
L7_1.alias = "Npc10381"
L7_1.script = "Actor/Npc/TempNPC"
L7_1.pos = "Q11122_Villager3_Pos"
L7_1.scene_id = 3
L7_1.room_id = 0
L7_1.data_index = 5
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L1_1.npcs = L2_1
L0_1["1112210"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11122_Zhongli_Search_1_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10376
L4_1.alias = "Npc10376"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11122_Kun_Search_1_Pos"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10379
L5_1.alias = "Npc10379"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q11122_Villager1_Pos"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 10380
L6_1.alias = "Npc10380"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q11122_Villager2_Pos"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 10381
L7_1.alias = "Npc10381"
L7_1.script = "Actor/Npc/TempNPC"
L7_1.pos = "Q11122_Villager3_Pos"
L7_1.scene_id = 3
L7_1.room_id = 0
L7_1.data_index = 5
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L1_1.npcs = L2_1
L0_1["1112211"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10382
L3_1.alias = "Npc10382"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11122_Miner_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10424
L4_1.alias = "Npc10424"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11122_Rock_Pos"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1112212"] = L1_1
quest_data = L0_1
